

You are welcomed to Happy Home Designer by Tom Nook’s whole team, but it’s new addition Lottie the otter that takes you under her wing (flipper?) and teaches you the ways of interior design. After completing that activity, you are encouraged to log your progress at your desk (read: save your game), at which point night falls and a new day begins. As the latest designer for Nook’s Homes, however, you can only really do one “thing” (read: home/building design) per in-game day.
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In a regular Animal Crossing title, you are free to roam your developing town, making friends and growing your community in real time, day in and day out. HHD is both the latest Animal Crossing game and the series’ very antithesis.

The bad news? Well, it has a lot to do with that “pace” I mentioned.

The good news is I can confirm that Happy Home Designer is, as I originally surmised, a great handheld gaming experience. While I was only given a taste of the experience at that Nintendo event, I’ve spent the last two weeks playing through the final, retail build at my own pace. I was treated to an early hands-on with the title prior to this year’s E3, and, despite straying a bit from the tried-and-true Animal Crossing formula, I found it genuinely enjoyable. The finest entry to date was surely 2012’s New Leaf, which later this week will be joined on the Nintendo 3DS by Animal Crossing: Happy Home Designer. The original American GameCube iteration was unlike any game I’d played before, and the subsequent DS follow-up was even more engaging. Animal Crossing is, and I’m not exaggerating here, one of my all-time favorite video game series.
